So I got an internship in March, graduated in May, and accepted a full time position at the same place in August. This year has been an incredible rollercoaster, and my life finally feels like it's in my hands. I'm playing music more, skateboarding, and trying to enjoy everything that my life has to offer. I think I'm just going to start posting everything I can here. I want a place to put all of my stuff, and this is it. More cool stuff eventually.
Alpha is due today for my first workshop game. My team and I have been hard at work on Madhouse. Two months ago, I knew next to nothing about Unreal Engine 4. Through this project, I've gained a really great understanding of blueprinting's workflow, as well as Unreal Engine's capabilities. I've witnessed the powers of level streaming, and all the problems that come with it. I love optimization, and handling bugs that result in a better experience for the player. Audio is complicated, but awesome.
So what is Madhouse?
"When an investigator visits an evacuated mental facility he unearths something sinister from a time gone by. Through the memories he discovers a rich world of deceit, suspense, and the supernatural." Madhouse is a single player mystery solving experience. Explore the asylum as Darren the Investigator, and unravel the case.
After a longer than expected hurricane irmaruption, school is back in session and assignments are due. This is my most recent work. I started off using Photoshop for this assignment, but quickly switched to Adobe Animate and found it much quicker and more intuitive for my needs.
I'm currently in my senior year of University, pursuing a Game Design degree. In my workshop class, my team has decided that we will pursue creating our game in Unreal Engine 4. Over the last 3 weeks, I've been hard at work learning the basics of UE4, as well as implementing basic systems via blueprints. I've found the C++ to be error prone, and beginner unfriendly, whether I follow Youtube guides, books, or even the documentation. I'm either an idiot, or everything is outdated for 4.16.3.
The learning curve for blueprints has been steep for me, but I've succeeded in building a few things. Currently I have an inventory system, a flashlight that can be picked up and toggled on/off, and a basic floor tile that can act as a trigger for sound or other events. These fundamental building blocks will be very useful when prototyping out a level. The prototype also has full controller support, as is required by the class.
Learned how to do basic 2D animation in Photoshop. This is the first project for my class, and I kept it as simple as possible.