Ransacked

My second experience using Unreal 4 to develop a game. This time around my team and I created a solo thieving experience, where you can steal almost anything. The game is full of secret objectives and full of charm. My primary duties on this game were developing AI & UI with blueprints. The AI I built were guards, and it was one of the most interesting and complex problems I've ever worked on. The guard featured patrol, chase, search, and retrieve item functionalities, which depending on the situtation were prioritized accordingly.


Madhouse

Created for my first Game Workshop class at UCF using Unreal Engine 4. I worked with blueprints on this game, implementing UI, sound, puzzles, and other necessary gameplay events. The game is a psychological thriller where you investigate an abandoned asylum to solve a case. I have never used Unreal Engine before this project, so this was a valuable learning experience for me. Props to this team for making such a stunning looking game.

2D Arena

Made with my roommate over a weekend. Extremely basic building block with the focus on clean, expandable code. This will soon be in a state where we can easily branch it from github and make many interesting projects.

Controls

  • WASD - Move
  • E - Pickup
  • Mouse - Look and Fire

Play 2D Arena

Play

Checkout the Github

Github

"Couch Game"

This is similar to 2DArena. A quick prototype thrown together with a friend in Unreal Engine 4. I was showing him the basics of blueprints, and we were figuring out how to do some complicated blueprint math. This inspired 2DArena, as we just prefer the ease of programming within Unity.


Time Tear

Created for my Game Production class at UCF using Unity Collab. I worked as a level designer, and programmer on this game. This game was a first person shooter, that incorporated a portal system to travel between the past and the present. The objective was to solve basic puzzles and in the end, defeat the final boss. This was my first large project in Unity. I learned a lot about level design, implementation of systems within Unity, and working as a team during this project.

Hallway with Guard

My second Unity project ever was titled "Hallway with Guard". This was officially my first 3D game project. I was a programmer, responsible for creating the player controller, as well as implementing "unique" mechanics. I worked closely with one of my partners to integrate his user interface with our dialogue mechanics. I also had to take over working on the guard AI, which unfortunately ended buggy due to lack of time and understanding from our group. The project didn't turn out as great as I would've liked, but there is still a lot to be proud of, and a lot learned.

Photo Restoration

During my photoshop class, I was assigned to restore and colorize an old photo. This was a great introduction to using many of the tools in photoshop and truely getting a feel for them. I was pretty proud of how this turned out.

Before

After

Musician

I consider this to be what I do best. Music is one of the most relaxing and fulfilling activities in my life, and I enjoy sharing what I've done with others. I'm primarily a guitar player, but I'm also working on piano, percussion, and audio engineering.